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Game info |
| | Donkey Kong Country | | Genre | Arcade Platform | Developer | Rare Limited | Publisher | NINTENDO | Released | 2003 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | This is the remake of the famous SNES classic horizontal-scrolling arcade platformer, the Donkey Kong Country, for the Gameboy Advance, offering gameplay with new mini-games, a new Attack mode, and the ability to save your progress anywhere. Nintendo's main goal in 1994 was to show that the Super NES could still hold its own against the graphics and audio capabilities of the more expensive and more powerful machines coming into the market from Sega, Sony, and other companies. In that respect, Donkey Kong Country was, and in many ways still is, a resounding success. |
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Review |
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STORY / GAMEPLAY King K. Rool and his followers called Kremlings have stolen Donkey Kong's banana hoard and now it's up to Donkey Kong and his little buddy Diddy Kong (a tiny cute monkey) to get it back. With the help from Cranky Kong, Candy Kong and Funky Kong, the two heroes will have to explore every inch of the tropic island, from the tree tops of the Kongo Jungle to the icy cliffs of Gorilla Glacier. Donkey, as a gorilla, is much stronger while Diddy is more agile. Both friends can lift and throw barrels, gain bonuses, swim into the sea and jump on enemy heads, as they travel through a variety of awesome land and marine tropical areas. Donkey Kong is truly a fantastic arcade action platform that showcases the SNES' prowess in graphics and animation! Actually, Nintendo's main goal in 1994 was to show what the Super NES could still do in terms of graphics and audio capabilities, compared to more expensive and more powerful machines that were launched into the market from Sega, Sony, and other companies. GRAPHICS / SOUND For this remake Nintendo and Rare made a few graphical improvements and adjustments in an effort to compensate for the size and contrast of the GBA's LCD screen. The visible screen area is slightly cropped, more on the top and bottom than the left and right. In general, this doesn't pose a problem except in rare situations when you need to jump onto a moving platform situated just below your range of vision. Much of the characters' animation and artwork has been redone as well! Donkey Kong and Diddy Kong, the two stars of the game, move more gracefully and react more actively to contact with enemies and hazards. Many of the larger Kremling characters (the enemies in the game), are displayed in a more lifelike range of motion.Soundwise, the game includes all the original SNES sound glory, but many of the tunes from the original game have been remixed and redone for the GBA, possibly due to the differences between the two consoles. | |
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Screenshots |
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| | SNES (original version) |
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Hardware information |
| GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation MEMORY: 256Kb RAM, 128 VRAM GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
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| 15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode) | |
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